(this is the English text of a review published in Finnish translation in issue #23 of Roolipelaaja magazine)
Markus Montola, Jaakko Stenros, Annika Waern:
Pervasive Games – Theory and Design
This book is important. For years, people have been playing different kinds of games that occur in public spaces, that mix play with reality and players with unwitting civilians, that can invade your life at any time and any place. Some of these should be familiar to role-players: games such as “Killer”, where you murder your friends with bananas, or the “city larp”, played on the streets, in the cafes, amongst non-larpers. Others, such as “Alternate Reality Games” (ARGs) or location-aware mobile games, have their origins in business and marketing. Yet others, such as zombie walks or flash mobs, seem to have exploded out of the creative stew of the Internet. Continue reading [book review] Pervasive Games – theory and design