So you’ve had an intense larp experience, you’re feeling a bundle of emotion (positive, negative or both). What do you do to land? I asked this question on facebook, and received some 40 brilliant, and diverse, responses. Here they are:
Continue reading Landing after an intense larp →
Debriefing is a structured conversation amongst players about their larp experience, usually held immediately after a larp.
Debriefs have rules. They often have a facilitator. They have a different purpose than the usual post-larp venting, sharing, bragging, joking and celebrating.
Debriefs are used for many different purposes, and there are several different styles. Edu-larp designers, for example, often use long debriefs to facilitate a learning process, bridging the personal experience with the subject matter. My home community in Oslo used “debrief” to mean a speach where the organisers tell players what REALLY happened. I’m not writing about that kind of debrief.
Continue reading Debriefing Intense Larps 101 →
So, there is a fairly standardized pair of safewords used at a lot of larps around here – “kutt” which means “Cut! Stop!” and “brems”, which literally translates as “brake!” and means “slow down, buddy – don’t stop roleplaying but do less of whatever it is you’re doing to me”. These safety rules are exposed to constant scrutiny, and it is frequently claimed (for example at the player safety debate at Solmukohta 2012) that they “don’t work”.
My five rambling cents:
Continue reading Notes on Kutt, Brems and Emotional Safety →