Every larp design, and the activity of designing larps itself, can be divided into two inseperable halves: (1) the system or procedure, which I’ll call “frame”, and (2) the components or unique elements inside the system, which I’ll call “canvas”.
Every larp design, and the activity of designing larps itself, can be divided into two inseperable halves: (1) the system or procedure, which I’ll call “frame”, and (2) the components or unique elements inside the system, which I’ll call “canvas”.