I came across this excellent gathering of advice in Swedish on Gabriel Widings blog, and impulsively translated it into English. Gabriel is one of the authors of the book-slash-provocation deltagarkultur (“participatory culture”) and has spent as much time working with ARGs, collaborative writing and other kinds of participatory culture as he has with larp. So the list below includes but is not limited to the design of live-roleplaying events.
I think it pinpoints precisely how to avoid the mistakes that are usually comitted by people in the Established Arts (theatre, cinema, performance etc.) who try to engage their “audiences” in interactivity or participation, and it also offers up some eternal larpwriting truths. As with most holy text, there is space here for both interpretation and heresy.
Tips and traps when making participatory culture
By Gabriel Widing
- Communicate the agreement clearly and explicitly. Only when the participant knows the rules of play, that is: how communication and participation are meant to be done, is she confident enough to act.
- Consider banning passive spectators and documentation. The external, critical, view is not always productive. It may in some cases prevent participatory action. People do not behave the same way in front of a camera as they do in front of confidantes. Documentation usually fails at capturing the qualities of a participatory work, but easily pushes participants from dialogic action to simple performance.